Xilon Engine II

The future of Xilon II is near, as the entire source is in the process of being rewritten and redesigned. Allowing for more functionality and extendibility in many core elements of Xilon II. The first feature to point out is that Xilon Engine II is not bound by Managed DirectX, nor DirectX itself. It now carries a renderer interface, for custom (and included) renderer types to obey by. Now Xilon II can use any graphics API you wish (as long as a renderer implement is created). Portability doesn't stop there, Xilon II acts just the same for the physics area, while Physics2D.Net is its main focus it will allow for other physics APIs to be supported. More discussions of the new Xilon Engine II can be found on the Forums under the Features category.

Xilon Engine II.NET is a graphics/game engine written in Visual Basic .NET 2005 to allow easy and fast development of ideal 2D games. Fully managed with object clusters, creating an 'OOP' style to programming games. While there is hundreds of graphics engines in the programming world, not many focus on 2D anymore. With XEII, 2D games become more fun for a hobbyist programmer instead of a chore. They can be simpler in terms of all categories of game programming from mathematics to gameplay compared to 3D. XEII is completely open source, allowing anyone to use the engine in a personal/commercial application with no worries of licensing. With being able to view the source of the engine, users can change how things interface together or just understand how everything works.